
Typically, offensively-oriented units in Shadows of Valentia either have a great growth in attack or speed and most magic-users available up until this point have rather average growths however, Delthea has fantastic growths in both attack and speed thus, assuming equal investment across the board, Delthea will end up as the most offensively potent Mage on Alm's route, though this strength will likely only be relevant if you plan on tackling the post-game Act 6 as the other mages will suffice in the main game. Delthea's one saving grace is her great growths. Sure, Delthea can reliably deal with enemies with low resistance and speed, particularly Knights and Barons, but every other magic user can also do so all while requiring far less investment. Additionally, Luthier, Kliff, and Tobin have been available longer and have spell lists which all feature 3-range offense options and Excalibur. Moreover, Tatiana has Seraphim and healing utility at base and joins in the next act. If you really want a Seraphim-user on Alm's route, a promoted Silque or promoted Cleric Faye will suffice as they gain it upon promotion into Saint, and are likely far closer to promotion than Delthea is to level 11. The most condemning aspect of Delthea is that she is simply unnecessary, as the other Mages recruited in Alm's route are sufficient and likely already better than Delthea when she joins. Moreover, Delthea is also hampered by the low movement of mages, a measly 4 movement, meaning that unless she is warped or given the Mage Ring, she will struggle to see any combat. Until she receives enough investment to unlock these spells, Delthea is restricted to the weak and generic Fire and powerful but high HP-cost Aura, and due to low base stats, is unlikely to double with either at base level. Delthea needs to wait until level 11 to get Seraphim, which she is unlikely to get without grinding, and Ragnarok requires an additional 7 levels. While Delthea does have a spell list featuring many high might, high hit rate spells, this boon comes at the expense of accessibility and a lack of 3-range offensive options.

Delthea does join with a very high base resistance, especially for Shadows of Valentia standards, making her useful for baiting enemy magic users, especially Witches, but her low HP prevents her from engaging a large number of enemies without healing support from Silque or Cleric Faye. Her low HP combined with the HP-cost of her base spells, namely Aura, which takes away a large amount of her already low HP, opens her up to getting easily OHKO'd on the following enemy phase. One of Delthea's main weaknesses is her combination of low defense and HP, making it very easy for her to get OHKO'd by stronger enemies at base.

This character analysis section may not be accurate to every player's experience.ĭelthea joins rather late, near the end of Act 3 on Alm's route, underleveled at level 3 with low bases and high growth rates, making her a part of the "Est archetype". Recruitment: Act 3, leave her alive until Tatarrah is killed, then talk to her at the Sluice Gate Delthea is thankful and joins Alm and Luthier in their fight against Rigel. Alm meets her older brother, Luthier, and saves Delthea from her brainwashing by killing Tatarrah. She was brainwashed by Tatarrah so she would follow his commands and fight for Rigel. 2 Fire Emblem Echoes: Shadows of Valentiaĭelthea is a mage who was kidnapped by Rigellian forces.
